root/galaxy-central/static/scripts/excanvas.js @ 2

リビジョン 2, 21.8 KB (コミッタ: hatakeyama, 14 年 前)

import galaxy-central

行番号 
1// Copyright 2006 Google Inc.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//   http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15
16// Known Issues: (From VML version)
17//
18// * Patterns are not implemented.
19// * Radial gradient are not implemented. The VML version of these look very
20//   different from the canvas one.
21// * Clipping paths are not implemented.
22// * Coordsize. The width and height attribute have higher priority than the
23//   width and height style values which isn't correct.
24// * Painting mode isn't implemented.
25// * Canvas width/height should is using content-box by default. IE in
26//   Quirks mode will draw the canvas using border-box. Either change your
27//   doctype to HTML5
28//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29//   or use Box Sizing Behavior from WebFX
30//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31// * Optimize. There is always room for speed improvements.
32
33//Known Issues: Silverlight version
34//
35// * Doing a transformation during a path (ie lineTo, transform, lineTo) will
36//   not work corerctly because the transform is done to the whole path (ie
37//   transform, lineTo, lineTo)
38// * Patterns are not yet implemented.
39
40
41// only add this code if we do not already have a canvas implementation
42if (!window.CanvasRenderingContext2D) {
43
44(function () {
45
46  var xamlId;
47
48  var G_vmlCanvasManager_ = {
49    init: function (opt_doc) {
50      var doc = opt_doc || document;
51      // Create a dummy element so that IE will allow canvas elements to be
52      // recognized.
53      doc.createElement('canvas');
54      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
55        var self = this;
56
57        createXamlScriptTag();
58
59        doc.attachEvent('onreadystatechange', function () {
60          self.init_(doc);
61        });
62      }
63    },
64
65    init_: function (doc) {
66      // setup default css
67      var ss = doc.createStyleSheet();
68      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
69          // default size is 300x150 in Gecko and Opera
70          'text-align:left;width:300px;height:150px}' +
71          'canvas object{width:100%;height:100%;border:0;' +
72          'background:transparen;margin:0}';
73
74      // find all canvas elements
75      var els = doc.getElementsByTagName('canvas');
76      for (var i = 0; i < els.length; i++) {
77        if (!els[i].getContext) {
78          this.initElement(els[i]);
79        }
80      }
81    },
82
83
84    /**
85     * Public initializes a canvas element so that it can be used as canvas
86     * element from now on. This is called automatically before the page is
87     * loaded but if you are creating elements using createElement you need to
88     * make sure this is called on the element.
89     * @param {HTMLElement} el The canvas element to initialize.
90     * @return {HTMLElement} the element that was created.
91     */
92    initElement: function (el) {
93      el.getContext = function () {
94        if (this.context_) {
95          return this.context_;
96        }
97        return this.context_ = new CanvasRenderingContext2D_(this);
98      };
99
100      var attrs = el.attributes;
101      if (attrs.width && attrs.width.specified) {
102        // TODO: use runtimeStyle and coordsize
103        // el.getContext().setWidth_(attrs.width.nodeValue);
104        el.style.width = attrs.width.nodeValue + 'px';
105      } else {
106        el.width = el.clientWidth;
107      }
108      if (attrs.height && attrs.height.specified) {
109        // TODO: use runtimeStyle and coordsize
110        // el.getContext().setHeight_(attrs.height.nodeValue);
111        el.style.height = attrs.height.nodeValue + 'px';
112      } else {
113        el.height = el.clientHeight;
114      }
115
116      // insert object tag
117      el.innerHTML = getObjectHtml();
118
119      // do not use inline function because that will leak memory
120      el.attachEvent('onpropertychange', onPropertyChange);
121      return el;
122    }
123  };
124
125  function onPropertyChange(e) {
126    var el = e.srcElement;
127
128    switch (e.propertyName) {
129      case 'width':
130        el.style.width = el.attributes.width.nodeValue + 'px';
131        el.getContext().clearRect();
132        break;
133      case 'height':
134        el.style.height = el.attributes.height.nodeValue + 'px';
135        el.getContext().clearRect();
136        break;
137    }
138  }
139
140  G_vmlCanvasManager_.init();
141
142  function createXamlScriptTag() {
143    // This script tag contains the boilerplate XAML.
144    document.write('<script type=text/xaml>' +
145        '<Canvas x:Name="root" ' +
146        'xmlns="http://schemas.microsoft.com/client/2007" ' +
147        'xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ' +
148        'Width="300" ' +
149        'Height="150" ' +
150        'Background="Transparent"> ' +
151        '</Canvas>' +
152        '</script>');
153    // Find the id of the writtenscript file.
154    var scripts = document.scripts;
155    var script = scripts[scripts.length - 1];
156    xamlId = script.uniqueID;
157    script.id = xamlId;
158  }
159
160  function getObjectHtml(fn) {
161    return '<object type="application/x-silverlight" >' +
162        '<param name="windowless" value="true">' +
163        '<param name="background" value="transparent">' +
164        '<param name="source" value="#' + xamlId + '">' +
165        '</object>';
166  }
167
168  function hasSilverlight() {
169    try {
170      new ActiveXObject('AgControl.AgControl');
171      return true;
172    } catch(_) {
173      return false;
174    }
175  }
176
177  // precompute "00" to "FF"
178  var dec2hex = [];
179  for (var i = 0; i < 16; i++) {
180    for (var j = 0; j < 16; j++) {
181      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
182    }
183  }
184
185  function createMatrixIdentity() {
186    return [
187      [1, 0, 0],
188      [0, 1, 0],
189      [0, 0, 1]
190    ];
191  }
192
193  function matrixMultiply(m1, m2) {
194    var result = createMatrixIdentity();
195
196    for (var x = 0; x < 3; x++) {
197      for (var y = 0; y < 3; y++) {
198        var sum = 0;
199
200        for (var z = 0; z < 3; z++) {
201          sum += m1[x][z] * m2[z][y];
202        }
203
204        result[x][y] = sum;
205      }
206    }
207    return result;
208  }
209
210  function doTransform(ctx) {
211    transformObject(ctx, getRoot(ctx), ctx.m_);
212  }
213
214  function transformObject(ctx, obj, m) {
215    var transform = obj.renderTransform;
216    var matrix;
217    if (!transform) {
218      transform = create(ctx, '<MatrixTransform/>');
219      matrix = create(ctx, '<Matrix/>');
220      transform.matrix = matrix;
221      obj.renderTransform = transform;
222    } else {
223      matrix = transform.matrix;
224    }
225
226    matrix.m11 = m[0][0];
227    matrix.m12 = m[0][1];
228    matrix.m21 = m[1][0];
229    matrix.m22 = m[1][1];
230    matrix.offsetX = m[2][0];
231    matrix.offsetY = m[2][1];
232  }
233
234  function copyState(o1, o2) {
235    o2.fillStyle     = o1.fillStyle;
236    o2.lineCap       = o1.lineCap;
237    o2.lineJoin      = o1.lineJoin;
238    o2.lineWidth     = o1.lineWidth;
239    o2.miterLimit    = o1.miterLimit;
240    o2.shadowBlur    = o1.shadowBlur;
241    o2.shadowColor   = o1.shadowColor;
242    o2.shadowOffsetX = o1.shadowOffsetX;
243    o2.shadowOffsetY = o1.shadowOffsetY;
244    o2.strokeStyle   = o1.strokeStyle;
245    o2.globalAlpha   = o1.globalAlpha;
246    o2.arcScaleX_    = o1.arcScaleX_;
247    o2.arcScaleY_    = o1.arcScaleY_;
248  }
249
250  function translateColor(s) {
251    var rgbaMatch = /rgba\(([^)]+)\)/gi.exec(s);
252    if (rgbaMatch) {
253      var parts = rgbaMatch[1].split(',');
254      return '#' + dec2hex[Math.floor(Number(parts[3]) * 255)] +
255          dec2hex[Number(parts[0])] +
256          dec2hex[Number(parts[1])] +
257          dec2hex[Number(parts[2])];
258    }
259
260    var rgbMatch  = /rgb\(([^)]+)\)/gi.exec(s);
261    if (rgbMatch) {
262      var parts = rgbMatch[1].split(',');
263      return '#FF' + dec2hex[Number(parts[0])] +
264          dec2hex[Number(parts[1])] +
265          dec2hex[Number(parts[2])];
266    }
267
268    return s;
269  }
270
271  function processLineCap(lineCap) {
272    switch (lineCap) {
273      case 'butt':
274        return 'flat';
275      case 'round':
276        return 'round';
277      case 'square':
278      default:
279        return 'square';
280    }
281  }
282
283  function getRoot(ctx) {
284    return ctx.canvas.firstChild.content.findName('root');
285  }
286
287  function create(ctx, s, opt_args) {
288    if (opt_args) {
289      s = s.replace(/\%(\d+)/g, function(match, index) {
290        return opt_args[Number(index) - 1];
291      });
292    }
293
294    try {
295      return ctx.canvas.firstChild.content.createFromXaml(s);
296    } catch (ex) {
297      throw Error('Could not create XAML from: ' + s);
298    }
299  }
300
301  function drawShape(ctx, s, opt_args) {
302    var canvas = ctx.lastCanvas_ || create(ctx, '<Canvas/>');
303    var shape = create(ctx, s, opt_args);
304    canvas.children.add(shape);
305    transformObject(ctx, canvas, ctx.m_);
306    if (!ctx.lastCanvas_) {
307      getRoot(ctx).children.add(canvas);
308      ctx.lastCanvas_ = canvas;
309    }
310    return shape;
311  }
312
313  function createBrushObject(ctx, value) {
314    if (value instanceof CanvasGradient_) {
315      return value.createBrush_(ctx);
316    } else if (value instanceof CanvasPattern_) {
317      throw Error('Not implemented');
318    } else {
319      return create(ctx, '<SolidColorBrush Color="%1"/>',
320                    [translateColor(value)]);
321    }
322  }
323
324  /**
325   * This class implements CanvasRenderingContext2D interface as described by
326   * the WHATWG.
327   * @param {HTMLElement} surfaceElement The element that the 2D context should
328   *     be associated with
329   */
330   function CanvasRenderingContext2D_(surfaceElement) {
331    this.m_ = createMatrixIdentity();
332    this.lastCanvas_ = null;
333
334    this.mStack_ = [];
335    this.aStack_ = [];
336    this.currentPath_ = [];
337
338    // Canvas context properties
339    this.strokeStyle = '#000';
340    this.fillStyle = '#000';
341
342    this.lineWidth = 1;
343    this.lineJoin = 'miter';
344    this.lineCap = 'butt';
345    this.miterLimit = 10;
346    this.globalAlpha = 1;
347    this.canvas = surfaceElement;
348  };
349
350
351  var contextPrototype = CanvasRenderingContext2D_.prototype;
352
353  contextPrototype.clearRect = function() {
354    var root = getRoot(this);
355    root.children.clear();
356
357    // TODO: Implement
358    this.currentPath_ = [];
359    this.lastCanvas_ = null;
360
361  };
362
363  contextPrototype.beginPath = function() {
364    // TODO: Branch current matrix so that save/restore has no effect
365    //       as per safari docs.
366
367    this.currentPath_ = [];
368  };
369
370  contextPrototype.moveTo = function(aX, aY) {
371    this.currentPath_.push('M' + aX + ',' + aY);
372  };
373
374  contextPrototype.lineTo = function(aX, aY) {
375    if (this.currentPath_.length == 0) return;
376    this.currentPath_.push('L' + aX + ',' + aY);
377  };
378
379  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
380                                            aCP2x, aCP2y,
381                                            aX, aY) {
382    if (this.currentPath_.length == 0) return;
383    this.currentPath_.push('C' + aCP1x + ',' + aCP1y + ' ' +
384                           aCP2x + ',' + aCP2y + ' ' +
385                           aX + ' ' + aY);
386  };
387
388  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
389    if (this.currentPath_.length == 0) return;
390    this.currentPath_.push('Q' + aCPx + ',' + aCPy + ' ' +
391                           aX + ',' + aY);
392  };
393
394  contextPrototype.arcTo = function(x1, y1, x2, y2, radius) {
395    if (this.currentPath_.length == 0) return;
396    // TODO: Implement
397  };
398
399  contextPrototype.arc = function(aX, aY, aRadius,
400                                  aStartAngle, aEndAngle, aClockwise) {
401    var deltaAngle = Math.abs(aStartAngle - aEndAngle);
402    // If start and stop are the same WebKit and Moz does nothing
403    if (aStartAngle == aEndAngle) {
404      // different browsers behave differently here so we do the easiest thing
405      return;
406    }
407
408    var endX = aX + aRadius * Math.cos(aEndAngle);
409    var endY = aY + aRadius * Math.sin(aEndAngle);
410
411    if (deltaAngle >= 2 * Math.PI) {
412      // if larger than 2PI
413      this.arc(aX, aY, aRadius, aStartAngle, aStartAngle + Math.PI, aClockwise);
414      this.arc(aX, aY, aRadius, aStartAngle + Math.PI,
415               aStartAngle + 2 * Math.PI, aClockwise);
416      // now move to end point
417      this.moveTo(endX, endY);
418      return;
419    }
420
421    var startX = aX + aRadius * Math.cos(aStartAngle);
422    var startY = aY + aRadius * Math.sin(aStartAngle);
423    var rotationAngle = deltaAngle * 180 / Math.PI; // sign, abs?
424    var sweepDirection = aClockwise ? 0 : 1;
425    var isLargeArc = rotationAngle >= 180 == Boolean(aClockwise) ? 0 : 1;
426
427    if (this.currentPath_.length != 0) {
428      // add line to start point
429      this.lineTo(startX, startY);
430    } else {
431      this.moveTo(startX, startY);
432    }
433
434    this.currentPath_.push('A' + aRadius + ',' + aRadius + ' ' +
435                           rotationAngle + ' ' +
436                           isLargeArc + ' ' +
437                           sweepDirection + ' ' +
438                           endX + ',' + endY);
439  };
440
441  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
442    this.moveTo(aX, aY);
443    this.lineTo(aX + aWidth, aY);
444    this.lineTo(aX + aWidth, aY + aHeight);
445    this.lineTo(aX, aY + aHeight);
446    this.closePath();
447  };
448
449  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
450    // Will destroy any existing path (same as FF behaviour)
451    this.beginPath();
452    this.moveTo(aX, aY);
453    this.lineTo(aX + aWidth, aY);
454    this.lineTo(aX + aWidth, aY + aHeight);
455    this.lineTo(aX, aY + aHeight);
456    this.closePath();
457    this.stroke();
458    this.currentPath_ = [];
459  };
460
461  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
462    // Will destroy any existing path (same as FF behaviour)
463    this.beginPath();
464    this.moveTo(aX, aY);
465    this.lineTo(aX + aWidth, aY);
466    this.lineTo(aX + aWidth, aY + aHeight);
467    this.lineTo(aX, aY + aHeight);
468    this.closePath();
469    this.fill();
470    this.currentPath_ = [];
471  };
472
473  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
474    return new LinearCanvasGradient_(aX0, aY0, aX1, aY1);
475  };
476
477  contextPrototype.createRadialGradient = function(x0, y0,
478                                                   r0, x1,
479                                                   y1, r1) {
480    return new RadialCanvasGradient_(x0, y0, r0, x1, y1, r1);
481  };
482
483  contextPrototype.drawImage = function (image, var_args) {
484    var dx, dy, dw, dh, sx, sy, sw, sh;
485
486    // For Silverlight we don't need to get the size of the image since
487    // Silverlight uses the image original dimension if not provided.
488
489    if (arguments.length == 3) {
490      dx = arguments[1];
491      dy = arguments[2];
492      // Keep sx, sy, sw, dw, sh and dh undefined
493    } else if (arguments.length == 5) {
494      dx = arguments[1];
495      dy = arguments[2];
496      dw = arguments[3];
497      dh = arguments[4];
498      // Keep sx, sy, sw and sh undefined
499    } else if (arguments.length == 9) {
500      sx = arguments[1];
501      sy = arguments[2];
502      sw = arguments[3];
503      sh = arguments[4];
504      dx = arguments[5];
505      dy = arguments[6];
506      dw = arguments[7];
507      dh = arguments[8];
508    } else {
509      throw Error('Invalid number of arguments');
510    }
511
512    var slImage;
513
514    // If we have a source rect we need to clip the image.
515    if (arguments.length == 9) {
516      slImage = drawShape(this, '<Image Source="%1"/>', [image.src]);
517
518      var clipRect = create(this,
519          '<RectangleGeometry Rect="%1,%2,%3,%4"/>', [sx, sy, sw, sh]);
520      slImage.clip = clipRect;
521
522      var m = createMatrixIdentity();
523
524      // translate to 0,0
525      m[2][0] = -sx;
526      m[2][1] = -sy;
527
528      // scale
529      var m2 = createMatrixIdentity();
530      m2[0][0] = dw / sw;
531      m2[1][1] = dh / sh;
532
533      m = matrixMultiply(m, m2);
534
535      // translate to destination
536      m[2][0] += dx;
537      m[2][1] += dy;
538
539      transformObject(this, slImage, m);
540
541    } else {
542      slImage = drawShape(this,
543          '<Image Source="%1" Canvas.Left="%2" Canvas.Top="%3"/>',
544          [image.src, dx, dy]);
545      if (dw != undefined || dh != undefined) {
546        slImage.width = dw;
547        slImage.height = dh;
548        slImage.stretch = 'fill';
549      }
550    }
551  };
552
553  contextPrototype.stroke = function() {
554    if (this.currentPath_.length == 0) return;
555    var path = drawShape(this, '<Path Data="%1"/>',
556                         [this.currentPath_.join(' ')]);
557    path.stroke = createBrushObject(this, this.strokeStyle);
558    path.opacity = this.globalAlpha;
559    path.strokeThickness = this.lineWidth;
560    path.strokeMiterLimit = this.miterLimit;
561    path.strokeLineJoin = this.lineJoin;
562    // Canvas does not differentiate start from end
563    path.strokeEndLineCap = path.strokeStartLineCap =
564        processLineCap(this.lineCap);
565  };
566
567  contextPrototype.fill = function() {
568    if (this.currentPath_.length == 0) return;
569    var path = drawShape(this, '<Path Data="%1"/>',
570                         [this.currentPath_.join(' ')]);
571    // The spec says to use non zero but Silverlight uses EvenOdd by defaul
572    path.data.fillRule = 'NonZero';
573    path.fill = createBrushObject(this, this.fillStyle);
574    // TODO: What about even-odd etc?
575  };
576
577  contextPrototype.closePath = function() {
578    this.currentPath_.push('z');
579  };
580
581  /**
582   * Sets the transformation matrix and marks things as dirty
583   */
584  function setM(self, m) {
585    self.m_ = m;
586    self.lastCanvas_ = null;
587  };
588
589  contextPrototype.save = function() {
590    var o = {};
591    copyState(this, o);
592    this.aStack_.push(o);
593    this.mStack_.push(this.m_);
594    setM(this, matrixMultiply(createMatrixIdentity(), this.m_));
595  };
596
597  contextPrototype.restore = function() {
598    copyState(this.aStack_.pop(), this);
599    setM(this, this.mStack_.pop());
600  };
601
602  contextPrototype.translate = function(aX, aY) {
603    var m1 = [
604      [1,  0,  0],
605      [0,  1,  0],
606      [aX, aY, 1]
607    ];
608
609    setM(this, matrixMultiply(m1, this.m_));
610  };
611
612  contextPrototype.rotate = function(aRot) {
613    var c = Math.cos(aRot);
614    var s = Math.sin(aRot);
615
616    var m1 = [
617      [c,  s, 0],
618      [-s, c, 0],
619      [0,  0, 1]
620    ];
621
622    setM(this, matrixMultiply(m1, this.m_));
623  };
624
625  contextPrototype.scale = function(aX, aY) {
626    var m1 = [
627      [aX, 0,  0],
628      [0,  aY, 0],
629      [0,  0,  1]
630    ];
631
632    setM(this, matrixMultiply(m1, this.m_));
633  };
634
635  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
636    var m1 = [
637      [m11, m12, 0],
638      [m21, m22, 0],
639      [ dx,  dy, 1]
640    ];
641
642    setM(this, matrixMultiply(m1, this.m_));
643  };
644
645  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
646    setM(this, [
647      [m11, m12, 0],
648      [m21, m22, 0],
649      [ dx,  dy, 1],
650    ]);
651  };
652
653  /******** STUBS ********/
654  contextPrototype.clip = function() {
655    // TODO: Implement
656  };
657
658  contextPrototype.createPattern = function() {
659    return new CanvasPattern_;
660  };
661
662  // Gradient / Pattern Stubs
663  function CanvasGradient_() {
664    this.colors_ = [];
665  }
666
667  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
668    aColor = translateColor(aColor);
669    this.colors_.push({offset: aOffset, color: aColor});
670  };
671
672  CanvasGradient_.prototype.createStops_ = function(ctx, brushObj, colors) {
673    var gradientStopCollection = brushObj.gradientStops;
674    for (var i = 0, c; c = colors[i]; i++) {
675      var color = translateColor(c.color);
676      gradientStopCollection.add(create(ctx,
677          '<GradientStop Color="%1" Offset="%2"/>', [color, c.offset]));
678    }
679  };
680
681  function LinearCanvasGradient_(x0, y0, x1, y1) {
682    CanvasGradient_.call(this);
683    this.x0_ = x0;
684    this.y0_ = y0;
685    this.x1_ = x1;
686    this.y1_ = y1;
687  }
688  LinearCanvasGradient_.prototype = new CanvasGradient_;
689
690  LinearCanvasGradient_.prototype.createBrush_ = function(ctx) {
691    var brushObj = create(ctx, '<LinearGradientBrush MappingMode="Absolute" ' +
692                          'StartPoint="%1,%2" EndPoint="%3,%4"/>',
693                          [this.x0_, this.y0_, this.x1_, this.y1_]);
694    this.createStops_(ctx, brushObj, this.colors_);
695    return brushObj;
696  };
697
698  function isNanOrInfinite(v) {
699    return isNaN(v) || !isFinite(v);
700  }
701
702  function RadialCanvasGradient_(x0, y0, r0, x1, y1, r1) {
703    if (r0 < 0 || r1 < 0 || isNanOrInfinite(x0) || isNanOrInfinite(y0) ||
704        isNanOrInfinite(x1) || isNanOrInfinite(y1)) {
705      // IE does not support DOMException so this is as close as we get.
706      var error = Error('DOMException.INDEX_SIZE_ERR');
707      error.code = 1;
708      throw error;
709    }
710
711    CanvasGradient_.call(this);
712    this.x0_ = x0;
713    this.y0_ = y0;
714    this.r0_ = r0;
715    this.x1_ = x1;
716    this.y1_ = y1;
717    this.r1_ = r1;
718  }
719  RadialCanvasGradient_.prototype = new CanvasGradient_;
720
721  CanvasGradient_.prototype.createBrush_ = function(ctx) {
722    if (this.x0_ == this.x1_ && this.y0_ == this.y1_ && this.r0_ == this.r1_) {
723      return null;
724    }
725
726    var radius = Math.max(this.r0_, this.r1_);
727    var minRadius = Math.min(this.r0_, this.r1_);
728    var brushObj = create(ctx, '<RadialGradientBrush MappingMode="Absolute" ' +
729                          'GradientOrigin="%1,%2" Center="%3,%4" ' +
730                          'RadiusX="%5" RadiusY="%5"/>',
731                          [this.x0_, this.y0_, this.x1_, this.y1_, radius]);
732
733    var colors = this.colors_.concat();
734
735    if (this.r1_ < this.r0_) {
736      // reverse color stop array
737      colors.reverse();
738      for (var i = 0, c; c = colors[i]; i++) {
739        c.offset = 1 - c.offset;
740      }
741    }
742
743    // sort the color stops
744    colors.sort(function(c1, c2) {
745      return c1.offset - c2.offset;
746    });
747
748    if (minRadius > 0) {
749      // We need to adjust the color stops since SL always have the inner radius
750      // at (0, 0) so we change the stops in case the min radius is not 0.
751      for (var i = 0, c; c = colors[i]; i++) {
752        c.offset = minRadius / radius + (radius - minRadius) / radius * c.offset;
753      }
754    }
755
756    this.createStops_(ctx, brushObj, colors);
757    return brushObj;
758  };
759
760  function CanvasPattern_() {}
761
762  // set up externs
763  G_vmlCanvasManager = G_vmlCanvasManager_;
764  CanvasRenderingContext2D = CanvasRenderingContext2D_;
765  CanvasGradient = CanvasGradient_;
766  CanvasPattern = CanvasPattern_;
767
768})();
769
770} // if
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