root/galaxy-central/static/scripts/helper_functions.js @ 2

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import galaxy-central

  • 属性 svn:executable の設定値 *
行番号 
1/**
2 * @fileoverview
3 *
4 * ECMAScript <a href="http://www.carto.net/papers/svg/resources/helper_functions.html">helper functions</a>, main purpose is to serve in SVG mapping or other SVG based web applications
5 *
6 * This ECMA script library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library (http://www.carto.net/papers/svg/resources/lesser_gpl.txt); if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 *
20 * Please report bugs and send improvements to neumann@karto.baug.ethz.ch
21 * If you use these scripts, please link to the original (http://www.carto.net/papers/svg/resources/helper_functions.html)
22 * somewhere in the source-code-comment or the "about" of your project and give credits, thanks!
23 *
24 * See <a href="js_docs_out/overview-summary-helper_functions.js.html">documentation</a>.
25 *
26 * @author Andreas Neumann a.neumann@carto.net
27 * @copyright LGPL 2.1 <a href="http://www.gnu.org/copyleft/lesser.txt">Gnu LGPL 2.1</a>
28 * @credits Bruce Rindahl, numerous people on svgdevelopers@yahoogroups.com
29 */
30
31//global variables necessary to create elements in these namespaces, do not delete them!!!!
32
33/**
34 * This variable is a shortcut to the full URL of the SVG namespace
35 * @final
36 * @type String
37 */
38var svgNS = "http://www.w3.org/2000/svg";
39
40/**
41 * This variable is a shortcut to the full URL of the XLink namespace
42 * @final
43 * @type String
44 */
45var xlinkNS = "http://www.w3.org/1999/xlink";
46
47/**
48 * This variable is a shortcut to the full URL of the attrib namespace
49 * @final
50 * @type String
51 */
52var cartoNS = "http://www.carto.net/attrib";
53
54/**
55 * This variable is a alias to the full URL of the attrib namespace
56 * @final
57 * @type String
58 */
59var attribNS = "http://www.carto.net/attrib";
60
61/**
62 * This variable is a alias to the full URL of the Batik extension namespace
63 * @final
64 * @type String
65 */
66var batikNS = "http://xml.apache.org/batik/ext";
67
68/**
69 * Returns the polar direction from a given vector
70 * @param {Number} xdiff        the x-part of the vector
71 * @param {Number} ydiff        the y-part of the vector
72 * @return direction            the direction in radians
73 * @type Number
74 * @version 1.0 (2007-04-30)
75 * @see #toPolarDist
76 * @see #toRectX
77 * @see #toRectY
78 */
79function toPolarDir(xdiff,ydiff) {
80   var direction = (Math.atan2(ydiff,xdiff));
81   return(direction);
82}
83
84/**
85 * Returns the polar distance from a given vector
86 * @param {Number} xdiff        the x-part of the vector
87 * @param {Number} ydiff        the y-part of the vector
88 * @return distance                     the distance
89 * @type Number
90 * @version 1.0 (2007-04-30)
91 * @see #toPolarDir
92 * @see #toRectX
93 * @see #toRectY
94 */
95function toPolarDist(xdiff,ydiff) {
96   var distance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
97   return(distance);
98}
99
100/**
101 * Returns the x-part of a vector from a given direction and distance
102 * @param {Number} direction    the direction (in radians)
103 * @param {Number} distance             the distance
104 * @return x                                    the x-part of the vector
105 * @type Number
106 * @version 1.0 (2007-04-30)
107 * @see #toPolarDist
108 * @see #toPolarDir
109 * @see #toRectY
110 */
111function toRectX(direction,distance) {
112   var x = distance * Math.cos(direction);
113   return(x);
114}
115
116/**
117 * Returns the y-part of the vector from a given direction and distance
118 * @param {Number} direction    the direction (in radians)
119 * @param {Number} distance             the distance
120 * @return y                                    the y-part of the vector
121 * @type Number
122 * @version 1.0 (2007-04-30)
123 * @see #toPolarDist
124 * @see #toPolarDir
125 * @see #toRectX
126 */
127function toRectY(direction,distance) {
128   y = distance * Math.sin(direction);
129   return(y);
130}
131
132/**
133 * Converts degrees to radians
134 * @param {Number} deg  the degree value
135 * @return rad                  the radians value
136 * @type Number
137 * @version 1.0 (2007-04-30)
138 * @see #RadToDeg
139 */
140function DegToRad(deg) {
141     return (deg / 180.0 * Math.PI);
142}
143
144/**
145 * Converts radians to degrees
146 * @param {Number} rad  the radians value
147 * @return deg                  the degree value
148 * @type Number
149 * @version 1.0 (2007-04-30)
150 * @see #DegToRad
151 */
152function RadToDeg(rad) {
153     return (rad / Math.PI * 180.0);
154}
155
156/**
157 * Converts decimal degrees to degrees, minutes, seconds
158 * @param {Number} dd   the decimal degree value
159 * @return degrees              the degree values in the following notation: {deg:degrees,min:minutes,sec:seconds}
160 * @type literal
161 * @version 1.0 (2007-04-30)
162 * @see #dms2dd
163 */
164function dd2dms(dd) {
165        var minutes = (Math.abs(dd) - Math.floor(Math.abs(dd))) * 60;
166        var seconds = (minutes - Math.floor(minutes)) * 60;
167        var minutes = Math.floor(minutes);
168        if (dd >= 0) {
169            var degrees = Math.floor(dd);
170        }
171        else {
172            var degrees = Math.ceil(dd);       
173        }
174        return {deg:degrees,min:minutes,sec:seconds};
175}
176
177/**
178 * Converts degrees, minutes and seconds to decimal degrees
179 * @param {Number} deg  the degree value
180 * @param {Number} min  the minute value
181 * @param {Number} sec  the second value
182 * @return deg                  the decimal degree values
183 * @type Number
184 * @version 1.0 (2007-04-30)
185 * @see #dd2dms
186 */
187function dms2dd(deg,min,sec) {
188        if (deg < 0) {
189                return deg - (min / 60) - (sec / 3600);
190        }
191        else {
192                return deg + (min / 60) + (sec / 3600);
193        }
194}
195
196/**
197 * log function, missing in the standard Math object
198 * @param {Number} x    the value where the log function should be applied to
199 * @param {Number} b    the base value for the log function
200 * @return logResult    the result of the log function
201 * @type Number
202 * @version 1.0 (2007-04-30)
203 */
204function log(x,b) {
205        if(b==null) b=Math.E;
206        return Math.log(x)/Math.log(b);
207}
208
209/**
210 * interpolates a value (e.g. elevation) bilinearly based on the position within a cell with 4 corner values
211 * @param {Number} za           the value at the upper left corner of the cell
212 * @param {Number} zb           the value at the upper right corner of the cell
213 * @param {Number} zc           the value at the lower right corner of the cell
214 * @param {Number} zd           the value at the lower left corner of the cell
215 * @param {Number} xpos         the x position of the point where a new value should be interpolated
216 * @param {Number} ypos         the y position of the point where a new value should be interpolated
217 * @param {Number} ax           the x position of the lower left corner of the cell
218 * @param {Number} ay           the y position of the lower left corner of the cell
219 * @param {Number} cellsize     the size of the cell
220 * @return interpol_value       the result of the bilinear interpolation function
221 * @type Number
222 * @version 1.0 (2007-04-30)
223 */
224function intBilinear(za,zb,zc,zd,xpos,ypos,ax,ay,cellsize) { //bilinear interpolation function
225        var e = (xpos - ax) / cellsize;
226        var f = (ypos - ay) / cellsize;
227
228        //calculation of weights
229        var wa = (1 - e) * (1 - f);
230        var wb = e * (1 - f);
231        var wc = e * f;
232        var wd = f * (1 - e);
233
234        var interpol_value = wa * zc + wb * zd + wc * za + wd * zb;
235        return interpol_value; 
236}
237
238/**
239 * tests if a given point is left or right of a given line
240 * @param {Number} pointx               the x position of the given point
241 * @param {Number} pointy               the y position of the given point
242 * @param {Number} linex1               the x position of line's start point
243 * @param {Number} liney1               the y position of line's start point
244 * @param {Number} linex2               the x position of line's end point
245 * @param {Number} liney2               the y position of line's end point
246 * @return leftof                               the result of the leftOfTest, 1 means leftOf, 0 means rightOf
247 * @type Number (integer, 0|1)
248 * @version 1.0 (2007-04-30)
249 */
250function leftOfTest(pointx,pointy,linex1,liney1,linex2,liney2) {
251        var result = (liney1 - pointy) * (linex2 - linex1) - (linex1 - pointx) * (liney2 - liney1);
252        if (result < 0) {
253                var leftof = 1; //case left of
254        }
255        else {
256                var leftof = 0; //case left of 
257        }
258        return leftof;
259}
260
261/**
262 * calculates the distance between a given point and a given line
263 * @param {Number} pointx               the x position of the given point
264 * @param {Number} pointy               the y position of the given point
265 * @param {Number} linex1               the x position of line's start point
266 * @param {Number} liney1               the y position of line's start point
267 * @param {Number} linex2               the x position of line's end point
268 * @param {Number} liney2               the y position of line's end point
269 * @return distance                             the result of the leftOfTest, 1 means leftOf, 0 means rightOf
270 * @type Number
271 * @version 1.0 (2007-04-30)
272 */
273function distFromLine(xpoint,ypoint,linex1,liney1,linex2,liney2) {
274        var dx = linex2 - linex1;
275        var dy = liney2 - liney1;
276        var distance = (dy * (xpoint - linex1) - dx * (ypoint - liney1)) / Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2));
277        return distance;
278}
279
280/**
281 * calculates the angle between two vectors (lines)
282 * @param {Number} ax           the x part of vector a
283 * @param {Number} ay           the y part of vector a
284 * @param {Number} bx           the x part of vector b
285 * @param {Number} by           the y part of vector b
286 * @return angle                        the angle in radians
287 * @type Number
288 * @version 1.0 (2007-04-30)
289 * @credits <a href="http://www.mathe-online.at/mathint/vect2/i.html#Winkel">Mathe Online (Winkel)</a>
290 */
291function angleBetwTwoLines(ax,ay,bx,by) {
292        var angle = Math.acos((ax * bx + ay * by) / (Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2)) * Math.sqrt(Math.pow(bx,2) + Math.pow(by,2))));
293        return angle;
294}
295
296/**
297 * calculates the bisector vector for two given vectors
298 * @param {Number} ax           the x part of vector a
299 * @param {Number} ay           the y part of vector a
300 * @param {Number} bx           the x part of vector b
301 * @param {Number} by           the y part of vector b
302 * @return c                            the resulting vector as an Array, c[0] is the x part of the vector, c[1] is the y part
303 * @type Array
304 * @version 1.0 (2007-04-30)
305 * @credits <a href="http://www.mathe-online.at/mathint/vect1/i.html#Winkelsymmetrale">Mathe Online (Winkelsymmetrale)</a>
306 * see #calcBisectorAngle
307 *  */
308function calcBisectorVector(ax,ay,bx,by) {
309        var betraga = Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2));
310        var betragb = Math.sqrt(Math.pow(bx,2) + Math.pow(by,2));
311        var c = new Array();
312        c[0] = ax / betraga + bx / betragb;
313        c[1] = ay / betraga + by / betragb;
314        return c;
315}
316
317/**
318 * calculates the bisector angle for two given vectors
319 * @param {Number} ax           the x part of vector a
320 * @param {Number} ay           the y part of vector a
321 * @param {Number} bx           the x part of vector b
322 * @param {Number} by           the y part of vector b
323 * @return angle                        the bisector angle in radians
324 * @type Number
325 * @version 1.0 (2007-04-30)
326 * @credits <a href="http://www.mathe-online.at/mathint/vect1/i.html#Winkelsymmetrale">Mathe Online (Winkelsymmetrale)</a>
327 * see #calcBisectorVector
328 * */
329function calcBisectorAngle(ax,ay,bx,by) {
330        var betraga = Math.sqrt(Math.pow(ax,2) + Math.pow(ay,2));
331        var betragb = Math.sqrt(Math.pow(bx,2) + Math.pow(by,2));
332        var c1 = ax / betraga + bx / betragb;
333        var c2 = ay / betraga + by / betragb;
334        var angle = toPolarDir(c1,c2);
335        return angle;
336}
337
338/**
339 * calculates the intersection point of two given lines
340 * @param {Number} line1x1      the x the start point of line 1
341 * @param {Number} line1y1      the y the start point of line 1
342 * @param {Number} line1x2      the x the end point of line 1
343 * @param {Number} line1y2      the y the end point of line 1
344 * @return interSectPoint       the intersection point, interSectPoint.x contains x-part, interSectPoint.y the y-part of the resulting coordinate
345 * @type Object
346 * @version 1.0 (2007-04-30)
347 * @credits <a href="http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/">P. Bourke</a>
348 */
349function intersect2lines(line1x1,line1y1,line1x2,line1y2,line2x1,line2y1,line2x2,line2y2) {
350        var interSectPoint = new Object();
351        var denominator = (line2y2 - line2y1)*(line1x2 - line1x1) - (line2x2 - line2x1)*(line1y2 - line1y1);
352        if (denominator == 0) {
353                alert("lines are parallel");
354        }
355        else {
356                var ua = ((line2x2 - line2x1)*(line1y1 - line2y1) - (line2y2 - line2y1)*(line1x1 - line2x1)) / denominator;
357                var ub = ((line1x2 - line1x1)*(line1y1 - line2y1) - (line1y2 - line1y1)*(line1x1 - line2x1)) / denominator;
358        }
359        interSectPoint["x"] = line1x1 + ua * (line1x2 - line1x1);
360        interSectPoint["y"] = line1y1 + ua * (line1y2 - line1y1);
361        return interSectPoint;
362}
363
364/**
365 * reformats a given number to a string by adding separators at every third digit
366 * @param {String|Number} inputNumber   the input number, can be of type number or string
367 * @param {String} separator                    the separator, e.g. ' or ,
368 * @return newString                                    the intersection point, interSectPoint.x contains x-part, interSectPoint.y the y-part of the resulting coordinate
369 * @type String
370 * @version 1.0 (2007-04-30)
371 */
372function formatNumberString(inputNumber,separator) {
373        //check if of type string, if number, convert it to string
374        if (typeof(inputNumber) == "Number") {
375                var myTempString = inputNumber.toString();
376        }
377        else {
378                var myTempString = inputNumber;
379        }
380        var newString="";
381        //if it contains a comma, it will be split
382        var splitResults = myTempString.split(".");
383        var myCounter = splitResults[0].length;
384        if (myCounter > 3) {
385                while(myCounter > 0) {
386                        if (myCounter > 3) {
387                                newString = separator + splitResults[0].substr(myCounter - 3,3) + newString;
388                        }
389                        else {
390                                newString = splitResults[0].substr(0,myCounter) + newString;
391                        }
392                        myCounter -= 3;
393                }
394        }
395        else {
396                newString = splitResults[0];
397        }
398        //concatenate if it contains a comma
399        if (splitResults[1]) {
400                newString = newString + "." + splitResults[1];
401        }
402        return newString;
403}
404
405/**
406 * writes a status text message out to a SVG text element's first child
407 * @param {String} statusText   the text message to be displayed
408 * @version 1.0 (2007-04-30)
409 */
410 function statusChange(statusText) {
411        document.getElementById("statusText").firstChild.nodeValue = "Statusbar: " + statusText;
412}
413
414/**
415 * scales an SVG element, requires that the element has an x and y attribute (e.g. circle, ellipse, use element, etc.)
416 * @param {dom::Event} evt              the evt object that triggered the scaling
417 * @param {Number} factor       the scaling factor
418 * @version 1.0 (2007-04-30)
419 */
420function scaleObject(evt,factor) {
421        //reference to the currently selected object
422        var element = evt.currentTarget;
423        var myX = element.getAttributeNS(null,"x");
424        var myY = element.getAttributeNS(null,"y");
425        var newtransform = "scale(" + factor + ") translate(" + (myX * 1 / factor - myX) + " " + (myY * 1 / factor - myY) +")";
426        element.setAttributeNS(null,'transform', newtransform);
427}
428
429/**
430 * returns the transformation matrix (ctm) for the given node up to the root element
431 * the basic use case is to provide a wrapper function for the missing SVGLocatable.getTransformToElement method (missing in ASV3)
432 * @param {svg::SVGTransformable} node          the node reference for the SVGElement the ctm is queried
433 * @return CTM                                                          the current transformation matrix from the given node to the root element
434 * @type svg::SVGMatrix
435 * @version 1.0 (2007-05-01)
436 * @credits <a href="http://www.kevlindev.com/tutorials/basics/transformations/toUserSpace/index.htm">Kevin Lindsey (toUserSpace)</a>
437 * @see #getTransformToElement
438 */
439function getTransformToRootElement(node) {
440        try {
441                //this part is for fully conformant players (like Opera, Batik, Firefox, Safari ...)
442                var CTM = node.getTransformToElement(document.documentElement);
443        }
444        catch (ex) {
445                //this part is for ASV3 or other non-conformant players
446                // Initialize our CTM the node's Current Transformation Matrix
447                var CTM = node.getCTM();
448                // Work our way through the ancestor nodes stopping at the SVG Document
449                while ( ( node = node.parentNode ) != document ) {
450                        // Multiply the new CTM to the one with what we have accumulated so far
451                        CTM = node.getCTM().multiply(CTM);
452                }
453        }
454        return CTM;
455}
456
457/**
458 * returns the transformation matrix (ctm) for the given dom::Node up to a different dom::Node
459 * the basic use case is to provide a wrapper function for the missing SVGLocatable.getTransformToElement method (missing in ASV3)
460 * @param {svg::SVGTransformable} node                  the node reference for the element the where the ctm should be calculated from
461 * @param {svg::SVGTransformable} targetNode    the target node reference for the element the ctm should be calculated to
462 * @return CTM                                                                  the current transformation matrix from the given node to the target element
463 * @type svg::SVGMatrix
464 * @version 1.0 (2007-05-01)
465 * @credits <a href="http://www.kevlindev.com/tutorials/basics/transformations/toUserSpace/index.htm">Kevin Lindsey (toUserSpace)</a>
466 * @see #getTransformToRootElement
467 */
468function getTransformToElement(node,targetNode) {
469    try {
470        //this part is for fully conformant players
471        var CTM = node.getTransformToElement(targetNode);
472    }
473    catch (ex) {
474                //this part is for ASV3 or other non-conformant players
475                // Initialize our CTM the node's Current Transformation Matrix
476                var CTM = node.getCTM();
477                // Work our way through the ancestor nodes stopping at the SVG Document
478                while ( ( node = node.parentNode ) != targetNode ) {
479                        // Multiply the new CTM to the one with what we have accumulated so far
480                        CTM = node.getCTM().multiply(CTM);
481                }
482    }
483    return CTM;
484}
485
486/**
487 * converts HSV to RGB values
488 * @param {Number} hue          the hue value (between 0 and 360)
489 * @param {Number} sat          the saturation value (between 0 and 1)
490 * @param {Number} val          the value value (between 0 and 1)
491 * @return rgbArr                       the rgb values (associative array or object, the keys are: red,green,blue), all values are scaled between 0 and 255
492 * @type Object
493 * @version 1.0 (2007-05-01)
494 * @see #rgb2hsv
495 */
496function hsv2rgb(hue,sat,val) {
497        var rgbArr = new Object();
498        if ( sat == 0) {
499                rgbArr["red"] = Math.round(val * 255);
500                rgbArr["green"] = Math.round(val * 255);
501                rgbArr["blue"] = Math.round(val * 255);
502        }
503        else {
504                var h = hue / 60;
505                var i = Math.floor(h);
506                var f = h - i;
507                if (i % 2 == 0) {
508                        f = 1 - f;
509                }
510                var m = val * (1 - sat);
511                var n = val * (1 - sat * f);
512                switch(i) {
513                        case 0:
514                                rgbArr["red"] = val;
515                                rgbArr["green"] = n;
516                                rgbArr["blue"] = m;
517                                break;
518                        case 1:
519                                rgbArr["red"] = n;
520                                rgbArr["green"] = val;
521                                rgbArr["blue"] = m;
522                                break;
523                        case 2:
524                                rgbArr["red"] = m;
525                                rgbArr["green"] = val;
526                                rgbArr["blue"] = n;
527                                break;
528                        case 3:
529                                rgbArr["red"] = m;
530                                rgbArr["green"] = n;
531                                rgbArr["blue"] = val;
532                                break;
533                        case 4:
534                                rgbArr["red"] = n;
535                                rgbArr["green"] = m;
536                                rgbArr["blue"] = val;
537                                break;
538                        case 5:
539                                rgbArr["red"] = val;
540                                rgbArr["green"] = m;
541                                rgbArr["blue"] = n;
542                                break;
543                        case 6:
544                                rgbArr["red"] = val;
545                                rgbArr["green"] = n;
546                                rgbArr["blue"] = m;
547                                break;
548                }
549                rgbArr["red"] = Math.round(rgbArr["red"] * 255);
550                rgbArr["green"] = Math.round(rgbArr["green"] * 255);
551                rgbArr["blue"] = Math.round(rgbArr["blue"] * 255);
552        }
553        return rgbArr;
554}
555
556/**
557 * converts RGB to HSV values
558 * @param {Number} red          the hue value (between 0 and 255)
559 * @param {Number} green        the saturation value (between 0 and 255)
560 * @param {Number} blue         the value value (between 0 and 255)
561 * @return hsvArr                       the hsv values (associative array or object, the keys are: hue (0-360),sat (0-1),val (0-1))
562 * @type Object
563 * @version 1.0 (2007-05-01)
564 * @see #hsv2rgb
565 */
566function rgb2hsv(red,green,blue) {
567        var hsvArr = new Object();
568        red = red / 255;
569        green = green / 255;
570        blue = blue / 255;
571        myMax = Math.max(red, Math.max(green,blue));
572        myMin = Math.min(red, Math.min(green,blue));
573        v = myMax;
574        if (myMax > 0) {
575                s = (myMax - myMin) / myMax;
576        }
577        else {
578                s = 0;
579        }
580        if (s > 0) {
581                myDiff = myMax - myMin;
582                rc = (myMax - red) / myDiff;
583                gc = (myMax - green) / myDiff;
584                bc = (myMax - blue) / myDiff;
585                if (red == myMax) {
586                        h = (bc - gc) / 6;
587                }
588                if (green == myMax) {
589                        h = (2 + rc - bc) / 6;
590                }
591                if (blue == myMax) {
592                        h = (4 + gc - rc) / 6;
593                }
594        }
595        else {
596                h = 0;
597        }
598        if (h < 0) {
599                h += 1;
600        }
601        hsvArr["hue"] = Math.round(h * 360);
602        hsvArr["sat"] = s;
603        hsvArr["val"] = v;
604        return hsvArr;
605}
606
607/**
608 * populates an array such that it can be addressed by both a key or an index nr,
609 * note that both Arrays need to be of the same length
610 * @param {Array} arrayKeys             the array containing the keys
611 * @param {Array} arrayValues   the array containing the values
612 * @return returnArray                  the resulting array containing both associative values and also a regular indexed array
613 * @type Array
614 * @version 1.0 (2007-05-01)
615 */
616function arrayPopulate(arrayKeys,arrayValues) {
617        var returnArray = new Array();
618        if (arrayKeys.length != arrayValues.length) {
619                alert("error: arrays do not have the same length!");
620        }
621        else {
622                for (i=0;i<arrayKeys.length;i++) {
623                        returnArray[arrayKeys[i]] = arrayValues[i];
624                }
625        }
626        return returnArray;
627}
628
629/**
630 * Wrapper object for network requests, uses getURL or XMLHttpRequest depending on availability
631 * The callBackFunction receives a XML or text node representing the rootElement
632 * of the fragment received or the return text, depending on the returnFormat.
633 * See also the following <a href="http://www.carto.net/papers/svg/network_requests/">documentation</a>.
634 * @class this is a wrapper object to provide network request functionality (get|post)
635 * @param {String} url                                                                                          the URL/IRI of the network resource to be called
636 * @param {Function|Object} callBackFunction                                            the callBack function or object that is called after the data was received, in case of an object, the method 'receiveData' is called; both the function and the object's 'receiveData' method get 2 return parameters: 'node.firstChild'|text (the root element of the XML or text resource), this.additionalParams (if defined)
637 * @param {String} returnFormat                                                                         the return format, either 'xml' or 'json' (or text)
638 * @param {String} method                                                                                       the method of the network request, either 'get' or 'post'
639 * @param {String|Undefined} postText                                                           the String containing the post text (optional) or Undefined (if not a 'post' request)
640 * @param {Object|Array|String|Number|Undefined} additionalParams       additional parameters that will be passed to the callBackFunction or object (optional) or Undefined
641 * @return a new getData instance
642 * @type getData
643 * @constructor
644 * @version 1.0 (2007-02-23)
645 */
646function getData(url,callBackFunction,returnFormat,method,postText,additionalParams) {
647        this.url = url;
648        this.callBackFunction = callBackFunction;
649        this.returnFormat = returnFormat;
650        this.method = method;
651        this.additionalParams = additionalParams;
652        if (method != "get" && method != "post") {
653                alert("Error in network request: parameter 'method' must be 'get' or 'post'");
654        }
655        this.postText = postText;
656        this.xmlRequest = null; //@private reference to the XMLHttpRequest object
657}
658
659/**
660 * triggers the network request defined in the constructor
661 */
662getData.prototype.getData = function() {
663        //call getURL() if available
664        if (window.getURL) {
665                if (this.method == "get") {
666                        getURL(this.url,this);
667                }
668                if (this.method == "post") {
669                        postURL(this.url,this.postText,this);
670                }
671        }
672        //or call XMLHttpRequest() if available
673        else if (window.XMLHttpRequest) {
674                var _this = this;
675                this.xmlRequest = new XMLHttpRequest();
676                if (this.method == "get") {
677                        if (this.returnFormat == "xml") {
678                                this.xmlRequest.overrideMimeType("text/xml");
679                        }
680                        this.xmlRequest.open("GET",this.url,true);
681                }
682                if (this.method == "post") {
683                        this.xmlRequest.open("POST",this.url,true);
684                }
685                this.xmlRequest.onreadystatechange = function() {_this.handleEvent()};
686                if (this.method == "get") {
687                        this.xmlRequest.send(null);
688                }
689                if (this.method == "post") {
690                        //test if postText exists and is of type string
691                        var reallyPost = true;
692                        if (!this.postText) {
693                                reallyPost = false;
694                                alert("Error in network post request: missing parameter 'postText'!");
695                        }
696                        if (typeof(this.postText) != "string") {
697                                reallyPost = false;
698                                alert("Error in network post request: parameter 'postText' has to be of type 'string')");
699                        }
700                        if (reallyPost) {
701                                this.xmlRequest.send(this.postText);
702                        }
703                }
704        }
705        //write an error message if neither method is available
706        else {
707                alert("your browser/svg viewer neither supports window.getURL nor window.XMLHttpRequest!");
708        }       
709}
710
711/**
712 * this is the callback method for the getURL() or postURL() case
713 * @private
714 */
715getData.prototype.operationComplete = function(data) {
716        //check if data has a success property
717        if (data.success) {
718                //parse content of the XML format to the variable "node"
719                if (this.returnFormat == "xml") {
720                        //convert the text information to an XML node and get the first child
721                        var node = parseXML(data.content,document);
722                        //distinguish between a callback function and an object
723                        if (typeof(this.callBackFunction) == "function") {
724                                this.callBackFunction(node.firstChild,this.additionalParams);
725                        }
726                        if (typeof(this.callBackFunction) == "object") {
727                                this.callBackFunction.receiveData(node.firstChild,this.additionalParams);
728                        }
729                }
730                if (this.returnFormat == "json") {
731                        if (typeof(this.callBackFunction) == "function") {
732                                this.callBackFunction(data.content,this.additionalParams);
733                        }
734                        if (typeof(this.callBackFunction) == "object") {
735                                this.callBackFunction.receiveData(data.content,this.additionalParams);
736                        }                       
737                }
738        }
739        else {
740                alert("something went wrong with dynamic loading of geometry!");
741        }
742}
743
744/**
745 * this is the callback method for the XMLHttpRequest case
746 * @private
747 */
748getData.prototype.handleEvent = function() {
749        if (this.xmlRequest.readyState == 4) {
750                if (this.returnFormat == "xml") {
751                        //we need to import the XML node first
752                        var importedNode = document.importNode(this.xmlRequest.responseXML.documentElement,true);
753                        if (typeof(this.callBackFunction) == "function") {
754                                this.callBackFunction(importedNode,this.additionalParams);
755                        }
756                        if (typeof(this.callBackFunction) == "object") {
757                                this.callBackFunction.receiveData(importedNode,this.additionalParams);
758                        }                       
759                }
760                if (this.returnFormat == "json") {
761                        if (typeof(this.callBackFunction) == "function") {
762                                this.callBackFunction(this.xmlRequest.responseText,this.additionalParams);
763                        }
764                        if (typeof(this.callBackFunction) == "object") {
765                                this.callBackFunction.receiveData(this.xmlRequest.responseText,this.additionalParams);
766                        }                       
767                }               
768        }       
769}
770
771/**
772 * Serializes an XML node and returns a string representation. Wrapper function to hide implementation differences.
773 * This can be used for debugging purposes or to post data to a server or network resource.
774 * @param {dom::Node} node              the DOM node reference
775 * @return textRepresentation   the String representation of the XML node
776 * @type String
777 * @version 1.0 (2007-05-01)
778 * @see getData
779 */
780function serializeNode(node) {
781  if (typeof XMLSerializer != 'undefined') {
782    return new XMLSerializer().serializeToString(node);
783  }
784  else if (typeof node.xml != 'undefined') {
785    return node.xml;
786  }
787  else if (typeof printNode != 'undefined') {
788    return printNode(node);
789  }
790  else if (typeof Packages != 'undefined') {
791    try {
792      var stringWriter = new java.io.StringWriter();
793      Packages.org.apache.batik.dom.util.DOMUtilities.writeNode(node,stringWriter);
794      return stringWriter.toString();
795    }
796    catch (e) {
797       alert("Sorry, your SVG viewer does not support the printNode/serialize function.");
798       return '';
799    }
800  }
801  else {
802    alert("Sorry, your SVG viewer does not support the printNode/serialize function.");
803    return '';
804  }
805}
806
807/**
808 * Starts a SMIL animation element with the given id by triggering the '.beginElement()' method.
809 * This is a convenience (shortcut) function.
810 * @param {String} id           a valid id of a valid SMIL animation element
811 * @version 1.0 (2007-05-01)
812 */
813//starts an animtion with the given id
814//this function is useful in combination with window.setTimeout()
815function startAnimation(id) {
816                document.getElementById(id).beginElement();
817}
Note: リポジトリブラウザについてのヘルプは TracBrowser を参照してください。